﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using MySql.Data;
using MySql.Data.MySqlClient;

namespace OnlineGame
{
    public abstract class Items:Sprite
    {
        public int ID;
        public String name;
        public struct Attributes
        {
            public bool usable;
            public bool moveable;
            public int attack;
            public int heal;
            public int oz;

            
        }
        public Attributes values;

        public Items  (Texture2D image, GameWindow Window)
            :base(image, Window)
        {

        }
        public override void Update(GameTime gameTime)////Update for Abstract
        {}
    }
}
